Recently I completed the second Wolfenstein game and I was so blown away by the Eva's Hammer base interior I knew I wanted to try making something like that and attempt to capture even a bit of its magic. However this environment is set in a section of the enemy base after the player has already run rampant through it. This project really helped me get back into the game art workflow and also left me with some new techniques such as utilising spline meshes. This is the result of about a months work. Everything in the project was made by me and my talented partner Gabi who assisted me with modularity and lighting. A few decals were sourced from the Quixel store and some from copyright free websites.
Visit Gabi's page at: https://stayhydratedandhaveaniceday.artstation.com/
Overall I am pleased with the result and I think its helped me sharpen my skills even more in preparation for the next project.
Development example.
demonstration of the spline blueprint.